Alexandria.Engines.DarkSouls.TableRows.Weapon.Write C# (CSharp) Метод

Write() публичный Метод

Write the Weapon row to the stream.
public Write ( BinaryWriter writer ) : void
writer BinaryWriter
Результат void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(BehaviorVariationId);
                writer.Write(SortId);
                writer.Write(WanderingEquipId);
                writer.Write(Weight);
                writer.Write(WeaponWeightRate);
                writer.Write(FixPrice);
                writer.Write(BasicPrice);
                writer.Write(SellValue);
                writer.Write(CorrectStrength);
                writer.Write(CorrectAgility);
                writer.Write(CorrectMagic);
                writer.Write(CorrectFaith);
                writer.Write(PhysGuardCutRate);
                writer.Write(MagGuardCutRate);
                writer.Write(FireGuardCutRate);
                writer.Write(ThunGuardCutRate);
                writer.Write(SpEffectBehaviorId0);
                writer.Write(SpEffectBehaviorId1);
                writer.Write(SpEffectBehaviorId2);
                writer.Write(ResidentSpEffectId);
                writer.Write(ResidentSpEffectId1);
                writer.Write(ResidentSpEffectId2);
                writer.Write(MaterialSetId);
                writer.Write(OriginEquipWep);
                writer.Write(OriginEquipWep1);
                writer.Write(OriginEquipWep2);
                writer.Write(OriginEquipWep3);
                writer.Write(OriginEquipWep4);
                writer.Write(OriginEquipWep5);
                writer.Write(OriginEquipWep6);
                writer.Write(OriginEquipWep7);
                writer.Write(OriginEquipWep8);
                writer.Write(OriginEquipWep9);
                writer.Write(OriginEquipWep10);
                writer.Write(OriginEquipWep11);
                writer.Write(OriginEquipWep12);
                writer.Write(OriginEquipWep13);
                writer.Write(OriginEquipWep14);
                writer.Write(OriginEquipWep15);
                writer.Write(AntiDemonDamageRate);
                writer.Write(AntSaintDamageRate);
                writer.Write(AntWeakA_DamageRate);
                writer.Write(AntWeakB_DamageRate);
                writer.Write(VagrantItemLotId);
                writer.Write(VagrantBonusEneDropItemLotId);
                writer.Write(VagrantItemEneDropItemLotId);
                writer.Write(EquipModelId);
                writer.Write(IconId);
                writer.Write(Durability);
                writer.Write(DurabilityMax);
                writer.Write(AttackThrowEscape);
                writer.Write(ParryDamageLife);
                writer.Write(AttackBasePhysics);
                writer.Write(AttackBaseMagic);
                writer.Write(AttackBaseFire);
                writer.Write(AttackBaseThunder);
                writer.Write(AttackBaseStamina);
                writer.Write(SaWeaponDamage);
                writer.Write(SaDurability);
                writer.Write(GuardAngle);
                writer.Write(StaminaGuardDef);
                writer.Write(ReinforceTypeId);
                writer.Write(TrophySGradeId);
                writer.Write(TrophySeqId);
                writer.Write(ThrowAtkRate);
                writer.Write(BowDistRate);
                writer.Write((Byte)EquipModelCategory);
                writer.Write((Byte)EquipModelGender);
                writer.Write((Byte)WeaponCategory);
                writer.Write((Byte)MotionCategory);
                writer.Write((Byte)GuardmotionCategory);
                writer.Write((Byte)AtkMaterial);
                writer.Write((Byte)DefMaterial);
                writer.Write((Byte)DefSfxMaterial);
                writer.Write((Byte)CorrectType);
                writer.Write((Byte)SpAttribute);
                writer.Write(SpAtkcategory);
                writer.Write(WepmotionOneHandId);
                writer.Write(WepmotionBothHandId);
                writer.Write(ProperStrength);
                writer.Write(ProperAgility);
                writer.Write(ProperMagic);
                writer.Write(ProperFaith);
                writer.Write(OverStrength);
                writer.Write(AttackBaseParry);
                writer.Write(DefenseBaseParry);
                writer.Write(GuardBaseRepel);
                writer.Write(AttackBaseRepel);
                writer.Write(GuardCutCancelRate);
                writer.Write(GuardLevel);
                writer.Write(SlashGuardCutRate);
                writer.Write(BlowGuardCutRate);
                writer.Write(ThrustGuardCutRate);
                writer.Write(PoisonGuardResist);
                writer.Write(DiseaseGuardResist);
                writer.Write(BloodGuardResist);
                writer.Write(CurseGuardResist);
                writer.Write((Byte)IsDurabilityDivergence);
                writer.Write(BitFields);
                writer.Write(Pad_0);
                writer.Write(OldSortId);
                writer.Write(Pad_1);
            }