Alexandria.Engines.DarkSouls.TableRows.ToneMapping.ToneMapping C# (CSharp) Метод

ToneMapping() приватный Метод

private ToneMapping ( ParameterTable table, int index, AssetLoader loader, int next ) : System
table ParameterTable
index int
loader Glare.Assets.AssetLoader
next int
Результат System
            internal ToneMapping(ParameterTable table, int index, AssetLoader loader, int next)
                : base(table, index, loader)
            {
                BinaryReader reader = loader.Reader;

                BloomBegin = reader.ReadSByte();
                BloomMul = reader.ReadSByte();
                BloomBeginFar = reader.ReadSByte();
                BloomMulFar = reader.ReadSByte();
                BloomNearDist = reader.ReadSingle();
                BloomFarDist = reader.ReadSingle();
                GrayKeyValue = reader.ReadSingle();
                MinAdaptedLum = reader.ReadSingle();
                MaxAdapredLum = reader.ReadSingle();
                AdaptSpeed = reader.ReadSingle();
                LightShaftBegin = reader.ReadSByte();
                Pad_0 = reader.ReadBytes(3);
                LightShaftPower = reader.ReadSingle();
                LightShaftAttenRate = reader.ReadSingle();
            }

Same methods

TableRows.ToneMapping::ToneMapping ( ParameterTable table, int index ) : System
TableRows.ToneMapping