internal ToneMapping(ParameterTable table, int index, AssetLoader loader, int next)
: base(table, index, loader)
{
BinaryReader reader = loader.Reader;
BloomBegin = reader.ReadSByte();
BloomMul = reader.ReadSByte();
BloomBeginFar = reader.ReadSByte();
BloomMulFar = reader.ReadSByte();
BloomNearDist = reader.ReadSingle();
BloomFarDist = reader.ReadSingle();
GrayKeyValue = reader.ReadSingle();
MinAdaptedLum = reader.ReadSingle();
MaxAdapredLum = reader.ReadSingle();
AdaptSpeed = reader.ReadSingle();
LightShaftBegin = reader.ReadSByte();
Pad_0 = reader.ReadBytes(3);
LightShaftPower = reader.ReadSingle();
LightShaftAttenRate = reader.ReadSingle();
}