internal Shadow(ParameterTable table, int index)
: base(table, index)
{
LightDegRotX = (Int16)0;
LightDegRotY = (Int16)0;
DensityRatio = (Int16)100;
ColR = (Int16)0;
ColG = (Int16)0;
ColB = (Int16)0;
BeginDist = (Single)0;
EndDist = (Single)300;
CalibulateFar = (Single)0;
FadeBeginDist = (Single)9999;
FadeDist = (Single)(-1);
PersedDepthOffset = (Single)(-0.0001);
GradFactor = (Single)0;
ShadowVolumeDepth = (Single)10;
}