Alexandria.Engines.DarkSouls.TableRows.Npc.Write C# (CSharp) Метод

Write() публичный Метод

Write the Npc data.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
Результат void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(BehaviorVariationId);
                writer.Write(AiThinkId);
                writer.Write(NameId);
                writer.Write(TurnVellocity);
                writer.Write(HitHeight);
                writer.Write(HitRadius);
                writer.Write(Weight);
                writer.Write(HitYOffset);
                writer.Write(Hp);
                writer.Write(Mp);
                writer.Write(GetSoul);
                writer.Write(ItemLotId_1);
                writer.Write(ItemLotId_2);
                writer.Write(ItemLotId_3);
                writer.Write(ItemLotId_4);
                writer.Write(ItemLotId_5);
                writer.Write(ItemLotId_6);
                writer.Write(HumanityLotId);
                writer.Write(SpEffectID0);
                writer.Write(SpEffectID1);
                writer.Write(SpEffectID2);
                writer.Write(SpEffectID3);
                writer.Write(SpEffectID4);
                writer.Write(SpEffectID5);
                writer.Write(SpEffectID6);
                writer.Write(SpEffectID7);
                writer.Write(GameClearSpEffectID);
                writer.Write(PhysGuardCutRate);
                writer.Write(MagGuardCutRate);
                writer.Write(FireGuardCutRate);
                writer.Write(ThunGuardCutRate);
                writer.Write(AnimIdOffset);
                writer.Write(MoveAnimId);
                writer.Write(SpMoveAnimId1);
                writer.Write(SpMoveAnimId2);
                writer.Write(NetworkWarpDist);
                writer.Write(DbgBehaviorR1);
                writer.Write(DbgBehaviorL1);
                writer.Write(DbgBehaviorR2);
                writer.Write(DbgBehaviorL2);
                writer.Write(DbgBehaviorRL);
                writer.Write(DbgBehaviorRR);
                writer.Write(DbgBehaviorRD);
                writer.Write(DbgBehaviorRU);
                writer.Write(DbgBehaviorLL);
                writer.Write(DbgBehaviorLR);
                writer.Write(DbgBehaviorLD);
                writer.Write(DbgBehaviorLU);
                writer.Write(AnimIdOffset2);
                writer.Write(PartsDamageRate1);
                writer.Write(PartsDamageRate2);
                writer.Write(PartsDamageRate3);
                writer.Write(PartsDamageRate4);
                writer.Write(PartsDamageRate5);
                writer.Write(PartsDamageRate6);
                writer.Write(PartsDamageRate7);
                writer.Write(PartsDamageRate8);
                writer.Write(WeakPartsDamageRate);
                writer.Write(SuperArmorRecoverCorrection);
                writer.Write(SuperArmorBrakeKnockbackDist);
                writer.Write(Stamina);
                writer.Write(StaminaRecoverBaseVel);
                writer.Write(Def_phys);
                writer.Write(Def_slash);
                writer.Write(Def_blow);
                writer.Write(Def_thrust);
                writer.Write(Def_mag);
                writer.Write(Def_fire);
                writer.Write(Def_thunder);
                writer.Write(DefFlickPower);
                writer.Write(ResistPoison);
                writer.Write(ResistDisease);
                writer.Write(ResistBleed);
                writer.Write(ResistCurse);
                writer.Write(GhostModelId);
                writer.Write(NormalChangeResouceId);
                writer.Write(GuardAngle);
                writer.Write(SlashGuardCutRate);
                writer.Write(BlowGuardCutRate);
                writer.Write(ThrustGuardCutRate);
                writer.Write(SuperArmorDurability);
                writer.Write(NormalChangeTexChrId);
                writer.Write((UInt16)DropType);
                writer.Write(KnockbackRate);
                writer.Write(KnockbackParamId);
                writer.Write(FallDamageDump);
                writer.Write(StaminaGuardDef);
                writer.Write(PcAttrB);
                writer.Write(PcAttrW);
                writer.Write(PcAttrL);
                writer.Write(PcAttrR);
                writer.Write(AreaAttrB);
                writer.Write(AreaAttrW);
                writer.Write(AreaAttrL);
                writer.Write(AreaAttrR);
                writer.Write(MpRecoverBaseVel);
                writer.Write(FlickDamageCutRate);
                writer.Write(DefaultLodParamId);
                writer.Write((Byte)DrawType);
                writer.Write((Byte)NpcType);
                writer.Write((Byte)TeamType);
                writer.Write((Byte)MoveType);
                writer.Write(LockDist);
                writer.Write((Byte)Material);
                writer.Write((Byte)MaterialSfx);
                writer.Write((Byte)Material_Weak);
                writer.Write((Byte)MaterialSfx_Weak);
                writer.Write((Byte)PartsDamageType);
                writer.Write(MaxUndurationAng);
                writer.Write(GuardLevel);
                writer.Write((Byte)BurnSfxType);
                writer.Write(PoisonGuardResist);
                writer.Write(DiseaseGuardResist);
                writer.Write(BloodGuardResist);
                writer.Write(CurseGuardResist);
                writer.Write(ParryAttack);
                writer.Write(ParryDefence);
                writer.Write((Byte)SfxSize);
                writer.Write(PushOutCamRegionRadius);
                writer.Write((Byte)HitStopType);
                writer.Write(LadderEndChkOffsetTop);
                writer.Write(LadderEndChkOffsetLow);
                writer.Write(BitFields);
                writer.Write(Pad2);
            }