internal LightScattering(ParameterTable table, int index) : base(table, index) { SunRotX = (Int16)0; SunRotY = (Int16)0; DistanceMul = (Int16)100; SunR = (Int16)255; SunG = (Int16)255; SunB = (Int16)255; SunA = (Int16)600; Pad_0 = new Byte[2]; LsHGg = (Single)0.8; LsBetaRay = (Single)0.2; LsBetaMie = (Single)0.01; BlendCoef = (Int16)100; ReflectanceR = (Int16)255; ReflectanceG = (Int16)255; ReflectanceB = (Int16)255; ReflectanceA = (Int16)100; Pad_1 = new Byte[2]; }