Alexandria.Engines.DarkSouls.TableRows.ItemLot.ItemLot C# (CSharp) Метод

ItemLot() приватный Метод

private ItemLot ( ParameterTable table, int index ) : System
table ParameterTable
index int
Результат System
            internal ItemLot(ParameterTable table, int index)
                : base(table, index)
            {
                BitFields = new byte[2];
                LotItemId01 = (Int32)0;
                LotItemId02 = (Int32)0;
                LotItemId03 = (Int32)0;
                LotItemId04 = (Int32)0;
                LotItemId05 = (Int32)0;
                LotItemId06 = (Int32)0;
                LotItemId07 = (Int32)0;
                LotItemId08 = (Int32)0;
                LotItemCategory01 = (RewardItemCategory)0;
                LotItemCategory02 = (RewardItemCategory)0;
                LotItemCategory03 = (RewardItemCategory)0;
                LotItemCategory04 = (RewardItemCategory)0;
                LotItemCategory05 = (RewardItemCategory)0;
                LotItemCategory06 = (RewardItemCategory)0;
                LotItemCategory07 = (RewardItemCategory)0;
                LotItemCategory08 = (RewardItemCategory)0;
                LotItemBasePoint01 = (UInt16)0;
                LotItemBasePoint02 = (UInt16)0;
                LotItemBasePoint03 = (UInt16)0;
                LotItemBasePoint04 = (UInt16)0;
                LotItemBasePoint05 = (UInt16)0;
                LotItemBasePoint06 = (UInt16)0;
                LotItemBasePoint07 = (UInt16)0;
                LotItemBasePoint08 = (UInt16)0;
                CumulateLotPoint01 = (UInt16)0;
                CumulateLotPoint02 = (UInt16)0;
                CumulateLotPoint03 = (UInt16)0;
                CumulateLotPoint04 = (UInt16)0;
                CumulateLotPoint05 = (UInt16)0;
                CumulateLotPoint06 = (UInt16)0;
                CumulateLotPoint07 = (UInt16)0;
                CumulateLotPoint08 = (UInt16)0;
                GetItemFlagId01 = (Int32)0;
                GetItemFlagId02 = (Int32)0;
                GetItemFlagId03 = (Int32)0;
                GetItemFlagId04 = (Int32)0;
                GetItemFlagId05 = (Int32)0;
                GetItemFlagId06 = (Int32)0;
                GetItemFlagId07 = (Int32)0;
                GetItemFlagId08 = (Int32)0;
                GetItemFlagId = (Int32)(-1);
                CumulateNumFlagId = (Int32)(-1);
                CumulateNumMax = (Byte)0;
                Rarity = (Byte)0;
                LotItemNum01 = (Byte)0;
                LotItemNum02 = (Byte)0;
                LotItemNum03 = (Byte)0;
                LotItemNum04 = (Byte)0;
                LotItemNum05 = (Byte)0;
                LotItemNum06 = (Byte)0;
                LotItemNum07 = (Byte)0;
                LotItemNum08 = (Byte)0;
                EnableLuck01 = (RewardEnableLuck)0;
                EnableLuck02 = (RewardEnableLuck)0;
                EnableLuck03 = (RewardEnableLuck)0;
                EnableLuck04 = (RewardEnableLuck)0;
                EnableLuck05 = (RewardEnableLuck)0;
                EnableLuck06 = (RewardEnableLuck)0;
                EnableLuck07 = (RewardEnableLuck)0;
                EnableLuck08 = (RewardEnableLuck)0;
                CumulateReset01 = (RewardCumulateReset)0;
                CumulateReset02 = (RewardCumulateReset)0;
                CumulateReset03 = (RewardCumulateReset)0;
                CumulateReset04 = (RewardCumulateReset)0;
                CumulateReset05 = (RewardCumulateReset)0;
                CumulateReset06 = (RewardCumulateReset)0;
                CumulateReset07 = (RewardCumulateReset)0;
                CumulateReset08 = (RewardCumulateReset)0;
            }

Same methods

TableRows.ItemLot::ItemLot ( ParameterTable table, int index, AssetLoader loader, int next ) : System