internal ItemLot(ParameterTable table, int index)
: base(table, index)
{
BitFields = new byte[2];
LotItemId01 = (Int32)0;
LotItemId02 = (Int32)0;
LotItemId03 = (Int32)0;
LotItemId04 = (Int32)0;
LotItemId05 = (Int32)0;
LotItemId06 = (Int32)0;
LotItemId07 = (Int32)0;
LotItemId08 = (Int32)0;
LotItemCategory01 = (RewardItemCategory)0;
LotItemCategory02 = (RewardItemCategory)0;
LotItemCategory03 = (RewardItemCategory)0;
LotItemCategory04 = (RewardItemCategory)0;
LotItemCategory05 = (RewardItemCategory)0;
LotItemCategory06 = (RewardItemCategory)0;
LotItemCategory07 = (RewardItemCategory)0;
LotItemCategory08 = (RewardItemCategory)0;
LotItemBasePoint01 = (UInt16)0;
LotItemBasePoint02 = (UInt16)0;
LotItemBasePoint03 = (UInt16)0;
LotItemBasePoint04 = (UInt16)0;
LotItemBasePoint05 = (UInt16)0;
LotItemBasePoint06 = (UInt16)0;
LotItemBasePoint07 = (UInt16)0;
LotItemBasePoint08 = (UInt16)0;
CumulateLotPoint01 = (UInt16)0;
CumulateLotPoint02 = (UInt16)0;
CumulateLotPoint03 = (UInt16)0;
CumulateLotPoint04 = (UInt16)0;
CumulateLotPoint05 = (UInt16)0;
CumulateLotPoint06 = (UInt16)0;
CumulateLotPoint07 = (UInt16)0;
CumulateLotPoint08 = (UInt16)0;
GetItemFlagId01 = (Int32)0;
GetItemFlagId02 = (Int32)0;
GetItemFlagId03 = (Int32)0;
GetItemFlagId04 = (Int32)0;
GetItemFlagId05 = (Int32)0;
GetItemFlagId06 = (Int32)0;
GetItemFlagId07 = (Int32)0;
GetItemFlagId08 = (Int32)0;
GetItemFlagId = (Int32)(-1);
CumulateNumFlagId = (Int32)(-1);
CumulateNumMax = (Byte)0;
Rarity = (Byte)0;
LotItemNum01 = (Byte)0;
LotItemNum02 = (Byte)0;
LotItemNum03 = (Byte)0;
LotItemNum04 = (Byte)0;
LotItemNum05 = (Byte)0;
LotItemNum06 = (Byte)0;
LotItemNum07 = (Byte)0;
LotItemNum08 = (Byte)0;
EnableLuck01 = (RewardEnableLuck)0;
EnableLuck02 = (RewardEnableLuck)0;
EnableLuck03 = (RewardEnableLuck)0;
EnableLuck04 = (RewardEnableLuck)0;
EnableLuck05 = (RewardEnableLuck)0;
EnableLuck06 = (RewardEnableLuck)0;
EnableLuck07 = (RewardEnableLuck)0;
EnableLuck08 = (RewardEnableLuck)0;
CumulateReset01 = (RewardCumulateReset)0;
CumulateReset02 = (RewardCumulateReset)0;
CumulateReset03 = (RewardCumulateReset)0;
CumulateReset04 = (RewardCumulateReset)0;
CumulateReset05 = (RewardCumulateReset)0;
CumulateReset06 = (RewardCumulateReset)0;
CumulateReset07 = (RewardCumulateReset)0;
CumulateReset08 = (RewardCumulateReset)0;
}