Alexandria.Engines.DarkSouls.TableRows.Bullet.Bullet C# (CSharp) Метод

Bullet() приватный Метод

private Bullet ( ParameterTable table, int index, AssetLoader loader, int next ) : System
table ParameterTable
index int
loader Glare.Assets.AssetLoader
next int
Результат System
            internal Bullet(ParameterTable table, int index, AssetLoader loader, int next)
                : base(table, index, loader)
            {
                BinaryReader reader = loader.Reader;

                AtkId_Bullet = reader.ReadInt32();
                SfxId_Bullet = reader.ReadInt32();
                SfxId_Hit = reader.ReadInt32();
                SfxId_Flick = reader.ReadInt32();
                Life = reader.ReadSingle();
                Dist = reader.ReadSingle();
                ShootInterval = reader.ReadSingle();
                GravityInRange = reader.ReadSingle();
                GravityOutRange = reader.ReadSingle();
                HormingStopRange = reader.ReadSingle();
                InitVellocity = reader.ReadSingle();
                AccelInRange = reader.ReadSingle();
                AccelOutRange = reader.ReadSingle();
                MaxVellocity = reader.ReadSingle();
                MinVellocity = reader.ReadSingle();
                AccelTime = reader.ReadSingle();
                HomingBeginDist = reader.ReadSingle();
                HitRadius = reader.ReadSingle();
                HitRadiusMax = reader.ReadSingle();
                SpreadTime = reader.ReadSingle();
                ExpDelay = reader.ReadSingle();
                HormingOffsetRange = reader.ReadSingle();
                DmgHitRecordLifeTime = reader.ReadSingle();
                ExternalForce = reader.ReadSingle();
                SpEffectIDForShooter = reader.ReadInt32();
                AutoSearchNPCThinkID = reader.ReadInt32();
                HitBulletID = reader.ReadInt32();
                SpEffectId0 = reader.ReadInt32();
                SpEffectId1 = reader.ReadInt32();
                SpEffectId2 = reader.ReadInt32();
                SpEffectId3 = reader.ReadInt32();
                SpEffectId4 = reader.ReadInt32();
                NumShoot = reader.ReadUInt16();
                HomingAngle = reader.ReadInt16();
                ShootAngle = reader.ReadInt16();
                ShootAngleInterval = reader.ReadInt16();
                ShootAngleXInterval = reader.ReadInt16();
                DamageDamp = reader.ReadSByte();
                SpelDamageDamp = reader.ReadSByte();
                FireDamageDamp = reader.ReadSByte();
                ThunderDamageDamp = reader.ReadSByte();
                StaminaDamp = reader.ReadSByte();
                KnockbackDamp = reader.ReadSByte();
                ShootAngleXZ = reader.ReadSByte();
                LockShootLimitAng = reader.ReadByte();
                IsPenetrate = reader.ReadByte();
                PrevVelocityDirRate = reader.ReadByte();
                AtkAttribute = (AttackAttackAttributes)reader.ReadByte();
                SpAttribute = (AttackParameterSpecialAttributes)reader.ReadByte();
                Material_AttackType = (AttackType)reader.ReadByte();
                Material_AttackMaterial = (WeaponMaterialAttack)reader.ReadByte();
                Material_Size = (AttackSize)reader.ReadByte();
                LaunchConditionType = (BulletLaunchConditionType)reader.ReadByte();
                BitFields = reader.ReadBytes(3);
                Pad = reader.ReadBytes(3);
            }

Same methods

TableRows.Bullet::Bullet ( ParameterTable table, int index ) : System
TableRows.Bullet