Alexandria.Engines.DarkSouls.TableRows.Attack.Write C# (CSharp) Метод

Write() публичный Метод

Write the row to the writer.
public Write ( BinaryWriter writer ) : void
writer System.IO.BinaryWriter
Результат void
            public override void Write(BinaryWriter writer)
            {
                writer.Write(Hit0_Radius);
                writer.Write(Hit1_Radius);
                writer.Write(Hit2_Radius);
                writer.Write(Hit3_Radius);
                writer.Write(KnockbackDist);
                writer.Write(HitStopTime);
                writer.Write(SpEffectId0);
                writer.Write(SpEffectId1);
                writer.Write(SpEffectId2);
                writer.Write(SpEffectId3);
                writer.Write(SpEffectId4);
                writer.Write(Hit0_DmyPoly1);
                writer.Write(Hit1_DmyPoly1);
                writer.Write(Hit2_DmyPoly1);
                writer.Write(Hit3_DmyPoly1);
                writer.Write(Hit0_DmyPoly2);
                writer.Write(Hit1_DmyPoly2);
                writer.Write(Hit2_DmyPoly2);
                writer.Write(Hit3_DmyPoly2);
                writer.Write(BlowingCorrection);
                writer.Write(AtkPhysCorrection);
                writer.Write(AtkMagCorrection);
                writer.Write(AtkFireCorrection);
                writer.Write(AtkThunCorrection);
                writer.Write(AtkStamCorrection);
                writer.Write(GuardAtkRateCorrection);
                writer.Write(GuardBreakCorrection);
                writer.Write(AtkThrowEscapeCorrection);
                writer.Write(AtkSuperArmorCorrection);
                writer.Write(AtkPhys);
                writer.Write(AtkMag);
                writer.Write(AtkFire);
                writer.Write(AtkThun);
                writer.Write(AtkStam);
                writer.Write(GuardAtkRate);
                writer.Write(GuardBreakRate);
                writer.Write(AtkSuperArmor);
                writer.Write(AtkThrowEscape);
                writer.Write(AtkObj);
                writer.Write(GuardStaminaCutRate);
                writer.Write(GuardRate);
                writer.Write(ThrowTypeId);
                writer.Write((Byte)Hit0_hitType);
                writer.Write((Byte)Hit1_hitType);
                writer.Write((Byte)Hit2_hitType);
                writer.Write((Byte)Hit3_hitType);
                writer.Write(Hti0_Priority);
                writer.Write(Hti1_Priority);
                writer.Write(Hti2_Priority);
                writer.Write(Hti3_Priority);
                writer.Write(DamageLevel);
                writer.Write((Byte)MapHitType);
                writer.Write(GuardCutCancelRate);
                writer.Write((Byte)AtkAttribute);
                writer.Write((Byte)SpecialAttributes);
                writer.Write((Byte)AttackType);
                writer.Write((Byte)AtkMaterial);
                writer.Write((Byte)AtkSize);
                writer.Write((Byte)DefMaterial);
                writer.Write((Byte)DefSfxMaterial);
                writer.Write((Byte)HitSourceType);
                writer.Write((Byte)ThrowFlag);
                writer.Write(BitFields);
                writer.Write(Pad);
            }
TableRows.Attack