Alexandria.Engines.DarkSouls.ModelBone.ModelBone C# (CSharp) Метод

ModelBone() приватный Метод

private ModelBone ( FolderAsset folder, int index, AssetLoader loader ) : System
folder Glare.Assets.FolderAsset
index int
loader Glare.Assets.AssetLoader
Результат System
        internal ModelBone(FolderAsset folder, int index, AssetLoader loader)
            : base(folder, index, loader)
        {
            var reader = loader.Reader;

            Position = reader.ReadVector3f();
            Name = reader.ReadStringzAtUInt32(Encoding);
            Angle = Angle3.Radians(reader.ReadVector3f());
            parentIndex = reader.ReadInt16();
            firstChildIndex = reader.ReadInt16();
            Scale = reader.ReadVector3f();
            nextSiblingIndex = reader.ReadInt16();
            previousSiblingIndex = reader.ReadInt16();
            var min = reader.ReadVector3f();
            Unknowns.ReadInt32s(reader, 1); // 0 or 1
            var max = reader.ReadVector3f();
            Bounds = new Box3f(min, max);
            reader.RequireZeroes(4 * 13);
        }