public void Increase_WoodAmound_When_WoodGathered_Message_Received()
{
var actor = ActorOfAsTestActorRef<ResourcesSupervisorActor>();
var message = new ResourceGathered(Resource.Wood, 12);
actor.Tell(message);
actor.UnderlyingActor.ResourcesAmounts[Resource.Wood].ShouldBe<uint>(12);
}