AkkaOfEmpires.Tests.Supervisors.ResourcesSupervisorActor_Should.Increase_WoodAmound_When_WoodGathered_Message_Received C# (CSharp) Метод

Increase_WoodAmound_When_WoodGathered_Message_Received() приватный Метод

private Increase_WoodAmound_When_WoodGathered_Message_Received ( ) : void
Результат void
        public void Increase_WoodAmound_When_WoodGathered_Message_Received()
        {
            var actor = ActorOfAsTestActorRef<ResourcesSupervisorActor>();
            var message = new ResourceGathered(Resource.Wood, 12);
            actor.Tell(message);
            actor.UnderlyingActor.ResourcesAmounts[Resource.Wood].ShouldBe<uint>(12);
        }