public void Given_an_actor_with_ReceiveAny_When_sending_different_messages_Then_correct_handler_should_be_invoked()
{
//Given
var system = ActorSystem.Create("test");
var actor = system.ActorOf<ReceiveAnyActor>("matchany");
//When
actor.Tell(4711, TestActor);
actor.Tell("hello", TestActor);
//Then
ExpectMsg((object)"int:4711");
ExpectMsg((object)"any:hello");
}