public static void UseQ()
{
if (Manager.MenuManager.UseQJC && Manager.SpellManager.Q.IsReady() && Variables.IsAfterAttack)
{
foreach (var Mob in EntityManager.MinionsAndMonsters.Monsters.Where(x => x.IsValid && !x.IsDead && x.Position.Distance(Variables._Player) < Variables._Player.GetAutoAttackRange(x)))
{
Player.CastSpell(SpellSlot.Q, Game.CursorPos);
}
}
}