public void OnExecute()
{
foreach (var ally in EntityManager.Heroes.Allies.Where(a => !a.IsDead && a.Position.Distance(ObjectManager.Player) < AkaLib.Item.Heal.Range && a.IsValid && a.HealthPercent <= AkaCore.Manager.MenuManager.HealAllyHp))
{
if (ally.CountEnemiesInRange(800) >= 1)
{
AkaLib.Item.Heal.Cast();
}
if (ally.HasBuff("summonerdot"))
{
AkaLib.Item.Heal.Cast();
}
}
}