Aiv.Fast2D.Mesh.DrawWireframe C# (CSharp) Метод

DrawWireframe() публичный Метод

public DrawWireframe ( float r, float g, float b, float a = 1, float tickness = 0.02f ) : void
r float
g float
b float
a float
tickness float
Результат void
        public virtual void DrawWireframe(float r, float g, float b, float a = 1, float tickness = 0.02f)
        {
            if (this.v == null)
                return;

            // check if vcs neet to be temporarily stored
            // and check if the shader supports them
            if (!this.hasVertexColors)
                return;

            // store original vcs
            float[] vcs_storage = this.vc;

            int numVcs = this.v.Length * 2;
            this.vc = new float[numVcs];
            for (int i = 0; i < numVcs; i += 12)
            {
                this.vc[i] = 1f;
                this.vc[i + 1] = 0f;
                this.vc[i + 2] = 0f;

                this.vc[i + 4] = 0f;
                this.vc[i + 5] = 1f;
                this.vc[i + 6] = 0f;

                this.vc[i + 8] = 0f;
                this.vc[i + 9] = 0f;
                this.vc[i + 10] = 1f;
            }
            this.UpdateVertexColor();

            this.shader.SetUniform("color", new Vector4(r, g, b, a));
            this.shader.SetUniform("use_wireframe", tickness);
            this.Draw();
            this.shader.SetUniform("use_wireframe", -1f);
            // always reset the color
            this.shader.SetUniform("color", Vector4.Zero);
            // reset old vcs (could be null)
            this.vc = vcs_storage;
        }

Same methods

Mesh::DrawWireframe ( int r, int g, int b, int a = 255, float tickness = 0.02f ) : void