AdvancedLauncher.SDK.Management.FileSystemManager.WriteDirectory C# (CSharp) Метод

WriteDirectory() публичный Метод

Writes the full directory content into game archive
public WriteDirectory ( string path, bool deleteOnComplete ) : bool
path string Directory path
deleteOnComplete bool Set True of you want delete this directory awter write.
Результат bool
        public bool WriteDirectory(string path, bool deleteOnComplete)
        {
            if (LogManager != null) {
                LogManager.DebugFormat("Writing directory: path=\"{0}\", DeleteOnComplete={1}", path, deleteOnComplete);
            }
            if (!_IsOpened && !(Access == FileAccess.ReadWrite || Access == FileAccess.Write)) {
                return false;
            }
            if (!Directory.Exists(path)) {
                return false;
            }
            string[] files = Directory.GetFiles(path, "*.*", SearchOption.AllDirectories);
            string importFile;
            int fNum = 1;

            foreach (string file in files) {
                importFile = file.Replace(path, string.Empty);
                if (importFile[0] == '\\') {
                    importFile = importFile.Substring(1);
                }
                using (FileStream fs = new FileStream(file, FileMode.Open, FileAccess.Read)) {
                    if (!_WriteStream(fs, FileHash(importFile))) {
                        return false;
                    }
                }
                OnFileWrited(fNum, files.Length);
                fNum++;
            }

            if (!WriteMapFile()) {
                return false;
            }

            if (deleteOnComplete) {
                try {
                    Directory.Delete(path, true);
                } catch {
                }
            }
            return true;
        }