public static void CheckDashing()
{
if (EvadeUtils.TickCount - LastSpellEvadeCommand.Timestamp < 250 && MyHero.IsDashing()
&& LastSpellEvadeCommand.EvadeSpellData.EvadeType == EvadeType.Dash)
{
LastSpellEvadeCommand.TargetPosition = Player.Instance.GetDashInfo().EndPos.To2D();
}
}