ActionVisualizer.MainWindow.gestureCompleted C# (CSharp) Метод

gestureCompleted() публичный Метод

public gestureCompleted ( ) : void
Результат void
        public void gestureCompleted()
        {
            // Minimum number of frames of no motion to be segmented as a gesture
            int motion_threshold = 3; //originally 5

            // Minimum length of time after a gesture is completed before another gesture can be started.
            int ignore_threshold = 10;

            // If users are still reseting their hands, ignore all the movements and clear all buffers.
            if (ignoreFrames <= ignore_threshold)
            {
                motion_free = 0;
                readyforgesture = false;
                colorBox.Background = new SolidColorBrush(Colors.Red);
                gesture_started = false;
                //Clear the buffers
                foreach (List<int> sublist in history)
                    sublist.Clear();
                foreach (List<int> sublist in inverse_history)
                    sublist.Clear();
                pointHist.Clear();
            }

            if (gesture_started && ignoreFrames > ignore_threshold && motion_free > motion_threshold && selectedChannels >= 2)
            {
                // Use LINQ to remove all the frames at the end that correspond to the motion free periods.
                pointHist = new PointCollection(pointHist.Reverse().Skip(motion_threshold).Reverse());
                S = new StylusPointCollection(S.Reverse().Skip(motion_threshold).Reverse());
                for (int i = 0; i < history.Count; i++)
                {
                    history[i] = new List<int>(history[i].Reverse<int>().Skip(motion_threshold).Reverse<int>());
                    inverse_history[i] = new List<int>(inverse_history[i].Reverse<int>().Skip(motion_threshold).Reverse<int>());
                }

                //If we are in detect mode, pass it to WEKA for classification.
                if (detectMode.IsChecked.Value && pointHist.Count > 9)
                {
                    //Call function to find features and test with weka machine
                    if (selectedChannels == 2)
                    {
                        float[] speakers = { (float)KF[0].speakerTheta, (float)KF[1].speakerTheta };
                        //temp stores the string identifier of the gesture
                        string temp = WekaHelper.Classify(false, pointHist.Count() * waveIn.BufferMilliseconds,
                            true, new List<float>(speakers), pointHist, S, history, inverse_history);

                        //switch statement to rename up/down gestures to forward/back when displaying in the application
                        switch (temp)
                        {
                            case "swipe_up":
                                temp = "swipe_forward";
                                break;
                            case "swipe_down":
                                temp = "swipe_back";
                                break;
                            case "tap_up":
                                temp = "tap_forward";
                                break;
                            case "tap_down":
                                temp = "tap_back";
                                break;

                        }
                        gestureDetected.Text = temp;

                        //TODO Put interaction with other applications in this switch statement
                        // Allows for changing between workspaces in windows 10.
                        if (shellIntegration.IsChecked.Value)
                        {
                            switch (temp)
                            {
                                case "swipe_forward":
                                    sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                    sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                    sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                    break;
                                case "swipe_back":
                                    break;
                                case "swipe_left":
                                    if (!chrome)
                                    {
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                        sim.Keyboard.KeyPress(VirtualKeyCode.LEFT);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                    }
                                    else
                                    {
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LSHIFT);
                                        sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LSHIFT);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                    }
                                    break;
                                case "swipe_right":
                                    if (!chrome)
                                    {
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LWIN);
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                        sim.Keyboard.KeyPress(VirtualKeyCode.RIGHT);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LWIN);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                    }
                                    else
                                    {
                                        sim.Keyboard.KeyDown(VirtualKeyCode.LCONTROL);
                                        sim.Keyboard.KeyPress(VirtualKeyCode.TAB);
                                        sim.Keyboard.KeyUp(VirtualKeyCode.LCONTROL);
                                    }
                                    break;
                                case "tap_forward":
                                    chrome = true;
                                    break;
                                case "tap_back":
                                    chrome = false;
                                    break;
                                case "tap_left":
                                    break;
                                case "tap_right":
                                    break;
                            }
                        }
                    }

                    ignoreFrames = 0;
                }
                // Clear the buffers
                foreach (List<int> sublist in history)
                    sublist.Clear();
                foreach (List<int> sublist in inverse_history)
                    sublist.Clear();
                pointHist.Clear();

                // Prepare for next gesture (might need a button press)
                readyforgesture = false;
                colorBox.Background = new SolidColorBrush(Colors.Red);
                gesture_started = false;
                motion_free = 0;
            }
        }