AccidentalNoise.ImplicitAutoCorrect.Calculate C# (CSharp) Метод

Calculate() приватный Метод

private Calculate ( ) : void
Результат void
        private void Calculate()
        {
            var random = new Random();

            // Calculate 2D
            var mn = 10000.0;
            var mx = -10000.0;
            for (var c = 0; c < 10000; ++c)
            {
                var nx = random.NextDouble() * 4.0 - 2.0;
                var ny = random.NextDouble() * 4.0 - 2.0;

                var value = this.Source.Get(nx, ny);
                if (value < mn) mn = value;
                if (value > mx) mx = value;
            }
            this.scale2D = (this.high - this.low) / (mx - mn);
            this.offset2D = this.low - mn * this.scale2D;

            // Calculate 3D
            mn = 10000.0;
            mx = -10000.0;
            for (var c = 0; c < 10000; ++c)
            {
                var nx = random.NextDouble() * 4.0 - 2.0;
                var ny = random.NextDouble() * 4.0 - 2.0;
                var nz = random.NextDouble() * 4.0 - 2.0;

                var value = this.Source.Get(nx, ny, nz);
                if (value < mn) mn = value;
                if (value > mx) mx = value;
            }
            this.scale3D = (this.high - this.low) / (mx - mn);
            this.offset3D = this.low - mn * this.scale3D;

            // Calculate 4D
            mn = 10000.0;
            mx = -10000.0;
            for (var c = 0; c < 10000; ++c)
            {
                var nx = random.NextDouble() * 4.0 - 2.0;
                var ny = random.NextDouble() * 4.0 - 2.0;
                var nz = random.NextDouble() * 4.0 - 2.0;
                var nw = random.NextDouble() * 4.0 - 2.0;

                var value = this.Source.Get(nx, ny, nz, nw);
                if (value < mn) mn = value;
                if (value > mx) mx = value;
            }
            this.scale4D = (this.high - this.low) / (mx - mn);
            this.offset4D = this.low - mn * this.scale4D;

            // Calculate 6D
            mn = 10000.0;
            mx = -10000.0;
            for (var c = 0; c < 10000; ++c)
            {
                var nx = random.NextDouble() * 4.0 - 2.0;
                var ny = random.NextDouble() * 4.0 - 2.0;
                var nz = random.NextDouble() * 4.0 - 2.0;
                var nw = random.NextDouble() * 4.0 - 2.0;
                var nu = random.NextDouble() * 4.0 - 2.0;
                var nv = random.NextDouble() * 4.0 - 2.0;

                var value = this.Source.Get(nx, ny, nz, nw, nu, nv);
                if (value < mn) mn = value;
                if (value > mx) mx = value;
            }
            this.scale6D = (this.high - this.low) / (mx - mn);
            this.offset6D = this.low - mn * this.scale6D;
        }