AccServer.Program.LogicTimer C# (CSharp) Метод

LogicTimer() публичный статический Метод

public static LogicTimer ( object source, System.Timers.ElapsedEventArgs e ) : void
source object
e System.Timers.ElapsedEventArgs
Результат void
        public static void LogicTimer(object source, ElapsedEventArgs e)
        {
            SocketCallBack.Instance().Run();
            //lock (m_DicSession)
            //{
            //    foreach (GameBase.Network.GameSession session in m_DicSession.Values)
            //    {
            //        byte[] retdata = session.m_GamePack.GetData();
            //        if (retdata != null)
            //        {
            //            GameBase.Network.PackIn packin = new GameBase.Network.PackIn(retdata);

            //            ushort tag = packin.ReadUInt16();
            //            switch (tag)
            //            {
            //                case PacketProtoco.C_LOGINUSER:
            //                    {
            //                        GameBase.Network.PacketOut packout = new GameBase.Network.PacketOut(session.GetGamePackKeyEx());
            //                        byte[] sendbyte = { 0, 1, 59, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
            //                                          0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 255, 255, 255, 255 };
            //                        packout.WriteBuff(sendbyte);
            //                        sendbyte = packout.Flush();
            //                        server.SendData(session.m_Socket, sendbyte);
            //                        break;
            //                    }

            //            }
            //        }

            //        //空连接判断-

            //    }
            //}
        }