AcademyRPG.Engine.HandleAttackCommand C# (CSharp) Метод

HandleAttackCommand() приватный Метод

private HandleAttackCommand ( IControllable current ) : void
current IControllable
Результат void
        private void HandleAttackCommand(IControllable current)
        {
            var currentAsFighter = current as IFighter;
            if (currentAsFighter != null)
            {
                List<WorldObject> availableTargets = new List<WorldObject>();
                foreach (var obj in this.allObjects)
                {
                    if (obj.Position == current.Position)
                    {
                        availableTargets.Add(obj);
                    }
                }

                int targetIndex = currentAsFighter.GetTargetIndex(availableTargets);
                if (targetIndex != -1)
                {
                    this.HandleBattle(currentAsFighter, availableTargets[targetIndex]);
                }
                else
                {
                    Console.WriteLine("No targets to attack at {0}'s position", current);
                }
            }
            else
            {
                Console.WriteLine("{0} can't do that", current);
            }
        }