public override System.Collections.Generic.IEnumerable<GameObject> ProduceObjects()
{
List<GameObject> splashObjects = new List<GameObject>();
if (this.IsDestroyed)
{
splashObjects.Add(new Explosion(this.topLeft, new char[,] { { '+' } }, new MatrixCoords(-1, 0)));
splashObjects.Add(new Explosion(this.topLeft, new char[,] { { '+' } }, new MatrixCoords(1, 0)));
splashObjects.Add(new Explosion(this.topLeft, new char[,] { { '+' } }, new MatrixCoords(0, 1)));
splashObjects.Add(new Explosion(this.topLeft, new char[,] { { '+' } }, new MatrixCoords(0, -1)));
}
return splashObjects;
}