AcTools.Utils.Physics.TorquePhysicUtils.LoadCarTorque C# (CSharp) Метод

LoadCarTorque() публичный статический Метод

public static LoadCarTorque ( IDataWrapper data, bool considerLimiter = true, int detalization = 100 ) : Lut
data IDataWrapper
considerLimiter bool
detalization int
Результат Lut
        public static Lut LoadCarTorque(IDataWrapper data, bool considerLimiter = true, int detalization = 100) {
            /* read torque curve and engine params */
            var torqueFile = data.GetLutFile("power.lut");
            if (torqueFile.IsEmptyOrDamaged()) throw new FileNotFoundException("Cannot load power.lut", "data/power.lut");

            var engine = data.GetIniFile("engine.ini");
            if (engine.IsEmptyOrDamaged()) throw new FileNotFoundException("Cannot load engine.ini", "data/engine.ini");

            /* prepare turbos and read controllers */
            var turbos = ReadTurbos(engine);
            for (var i = 0; i < turbos.Count; i++) {
                turbos[i].Controllers = ReadControllers(data.GetIniFile($"ctrl_turbo{i}.ini"));
            }

            /* prepare torque curve and limits */
            var torque = torqueFile.Values;
            torque.UpdateBoundingBox();

            var limit = considerLimiter && engine.ContainsKey("ENGINE_DATA") ? engine["ENGINE_DATA"].GetDouble("LIMITER", torque.MaxX) : torque.MaxX;
            var startFrom = considerLimiter ? 0d : torque.MinX;

            /* build smoothed line */
            var result = new Lut();

            var previousTorquePoint = 0;
            var previousRpm = 0d;
            for (var i = 0; i <= detalization; i++) {
                var rpm = detalization == 0 ? limit : (limit - startFrom) * i / detalization + startFrom;

                for (var j = previousTorquePoint; j < torque.Count; j++) {
                    var p = torque[j];

                    if (p.X > rpm) {
                        previousTorquePoint = j > 0 ? j - 1 : 0;
                        break;
                    }

                    if ((i == 0 || p.X > previousRpm) && p.X < rpm && p.X >= 0) {
                        result.Add(new LutPoint(p.X, ConsiderTurbo(turbos, p.X, p.Y)));
                    }
                }

                var baseTorque = torque.InterpolateLinear(rpm);
                result.Add(new LutPoint(rpm, ConsiderTurbo(turbos, rpm, baseTorque)));
                previousRpm = rpm;
            }

            return result.Optimize();
        }

Same methods

TorquePhysicUtils::LoadCarTorque ( string carDir ) : Lut