AcTools.Render.Kn5SpecificSpecial.TrackMapRenderer.DrawInner C# (CSharp) Метод

DrawInner() защищенный Метод

protected DrawInner ( ) : void
Результат void
        protected override void DrawInner() {
            Camera.UpdateViewMatrix();

            // just in case
            DeviceContext.ClearRenderTargetView(_buffer0.TargetView, Color.Black);
            DeviceContext.ClearRenderTargetView(_buffer1.TargetView, Color.Black);
            DeviceContext.ClearRenderTargetView(RenderTargetView, Color.Transparent);

            // render to buffer-0
            DeviceContext.OutputMerger.SetTargets(_buffer0.TargetView);

            DeviceContext.OutputMerger.BlendState = null;
            DeviceContext.Rasterizer.State = DeviceContextHolder.DoubleSidedState;
            FilteredNode.Draw(DeviceContextHolder, Camera, SpecialRenderMode.Simple);
            DeviceContext.Rasterizer.State = null;

            // blur to buffer-0 using buffer-1 as temporary
            DeviceContextHolder.GetHelper<TrackMapBlurRenderHelper>().Blur(DeviceContextHolder, _buffer0, _buffer1);

            // outline map and add inset shadow to buffer-1 (alpha is in green channel for optional FXAA)
            DeviceContextHolder.GetHelper<TrackMapRenderHelper>().Draw(DeviceContextHolder, _buffer0.View, _buffer1.TargetView);

            // move alpha from green channel to alpha-channel
            if (UseFxaa) {
                // applying FXAA first
                DeviceContextHolder.GetHelper<FxaaHelper>().Draw(DeviceContextHolder, _buffer1.View, _buffer0.TargetView);
                DeviceContextHolder.GetHelper<TrackMapRenderHelper>().Final(DeviceContextHolder, _buffer0.View, RenderTargetView, !ShotMode);
            } else {
                // directly
                DeviceContextHolder.GetHelper<TrackMapRenderHelper>().Final(DeviceContextHolder, _buffer1.View, RenderTargetView, !ShotMode);
            }
        }