public void BlurVertically(DeviceContextHolder holder, ShaderResourceView view) { holder.DeviceContext.OutputMerger.BlendState = null; holder.QuadBuffers.Prepare(holder.DeviceContext, _effect.LayoutPT); _effect.FxInputMap.SetResource(view); _effect.TechPpVerticalBlur.DrawAllPasses(holder.DeviceContext, 6); }