AcTools.Render.Base.Shadows.ShadowsDirectional.CameraOrthoShadow.LookAt C# (CSharp) Метод

LookAt() публичный Метод

public LookAt ( System.Vector3 pos, System.Vector3 target, System.Vector3 up ) : void
pos System.Vector3
target System.Vector3
up System.Vector3
Результат void
            public override void LookAt(Vector3 pos, Vector3 target, Vector3 up) {
                base.LookAt(pos, target, up);

                if (!Equals(_innerCamera.FarZ, FarZ)) {
                    _innerCamera.Aspect = Aspect;
                    _innerCamera.FarZ = FarZ;
                    _innerCamera.NearZ = NearZ;
                    _innerCamera.Width = Width * 0.95f;
                    _innerCamera.Height = Height * 0.95f;
                    _innerCamera.SetLens(1f);
                }

                _innerCamera.LookAt(pos, target, up);
            }