AcTools.Render.Base.Shaders.EffectSpecialShadow.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( Device device ) : void
device Device
Результат void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("SpecialShadow");
			E = new Effect(device, _b);

			TechHorizontalShadowBlur = E.GetTechniqueByName("HorizontalShadowBlur");
			TechVerticalShadowBlur = E.GetTechniqueByName("VerticalShadowBlur");
			TechAmbientShadow = E.GetTechniqueByName("AmbientShadow");
			TechResult = E.GetTechniqueByName("Result");

			for (var i = 0; i < TechHorizontalShadowBlur.Description.PassCount && InputSignaturePT == null; i++) {
				InputSignaturePT = TechHorizontalShadowBlur.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePT == null) throw new System.Exception("input signature (SpecialShadow, PT, HorizontalShadowBlur) == null");
			LayoutPT = new InputLayout(device, InputSignaturePT, InputLayouts.VerticePT.InputElementsValue);

			FxShadowViewProj = E.GetVariableByName("gShadowViewProj").AsMatrix();
			FxInputMap = E.GetVariableByName("gInputMap").AsResource();
			FxDepthMap = E.GetVariableByName("gDepthMap").AsResource();
			FxMultipler = E.GetVariableByName("gMultipler").AsScalar();
			FxCount = E.GetVariableByName("gCount").AsScalar();
			FxPadding = E.GetVariableByName("gPadding").AsScalar();
			FxSize = E.GetVariableByName("gSize").AsVector();
			FxShadowSize = E.GetVariableByName("gShadowSize").AsVector();
		}
EffectSpecialShadow