AcTools.Render.Base.Shaders.EffectDeferredGSky.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( Device device ) : void
device Device
Результат void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("DeferredGSky");
			E = new Effect(device, _b);

			TechSkyDeferred = E.GetTechniqueByName("SkyDeferred");
			TechSkyForward = E.GetTechniqueByName("SkyForward");

			for (var i = 0; i < TechSkyDeferred.Description.PassCount && InputSignatureP == null; i++) {
				InputSignatureP = TechSkyDeferred.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignatureP == null) throw new System.Exception("input signature (DeferredGSky, P, SkyDeferred) == null");
			LayoutP = new InputLayout(device, InputSignatureP, InputLayouts.VerticeP.InputElementsValue);

			FxWorld = E.GetVariableByName("gWorld").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
			FxSkyDown = E.GetVariableByName("gSkyDown").AsVector();
			FxSkyRange = E.GetVariableByName("gSkyRange").AsVector();
		}
EffectDeferredGSky