AcTools.Render.Base.Shaders.EffectDeferredGObject.Initialize C# (CSharp) Метод

Initialize() публичный Метод

public Initialize ( Device device ) : void
device Device
Результат void
		public void Initialize(Device device) {
			_b = EffectUtils.Load("DeferredGObject");
			E = new Effect(device, _b);

			TechStandardDeferred = E.GetTechniqueByName("StandardDeferred");
			TechStandardForward = E.GetTechniqueByName("StandardForward");
			TechAmbientShadowDeferred = E.GetTechniqueByName("AmbientShadowDeferred");
			TechTransparentDeferred = E.GetTechniqueByName("TransparentDeferred");
			TechTransparentForward = E.GetTechniqueByName("TransparentForward");
			TechTransparentMask = E.GetTechniqueByName("TransparentMask");

			for (var i = 0; i < TechStandardDeferred.Description.PassCount && InputSignaturePNTG == null; i++) {
				InputSignaturePNTG = TechStandardDeferred.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePNTG == null) throw new System.Exception("input signature (DeferredGObject, PNTG, StandardDeferred) == null");
			LayoutPNTG = new InputLayout(device, InputSignaturePNTG, InputLayouts.VerticePNTG.InputElementsValue);
			for (var i = 0; i < TechAmbientShadowDeferred.Description.PassCount && InputSignaturePT == null; i++) {
				InputSignaturePT = TechAmbientShadowDeferred.GetPassByIndex(i).Description.Signature;
			}
			if (InputSignaturePT == null) throw new System.Exception("input signature (DeferredGObject, PT, AmbientShadowDeferred) == null");
			LayoutPT = new InputLayout(device, InputSignaturePT, InputLayouts.VerticePT.InputElementsValue);

			FxWorld = E.GetVariableByName("gWorld").AsMatrix();
			FxWorldInvTranspose = E.GetVariableByName("gWorldInvTranspose").AsMatrix();
			FxWorldViewProj = E.GetVariableByName("gWorldViewProj").AsMatrix();
			FxDiffuseMap = E.GetVariableByName("gDiffuseMap").AsResource();
			FxNormalMap = E.GetVariableByName("gNormalMap").AsResource();
			FxMapsMap = E.GetVariableByName("gMapsMap").AsResource();
			FxDetailsMap = E.GetVariableByName("gDetailsMap").AsResource();
			FxDetailsNormalMap = E.GetVariableByName("gDetailsNormalMap").AsResource();
			FxReflectionCubemap = E.GetVariableByName("gReflectionCubemap").AsResource();
			FxEyePosW = E.GetVariableByName("gEyePosW").AsVector();
			FxAmbientDown = E.GetVariableByName("gAmbientDown").AsVector();
			FxAmbientRange = E.GetVariableByName("gAmbientRange").AsVector();
			FxLightColor = E.GetVariableByName("gLightColor").AsVector();
			FxDirectionalLightDirection = E.GetVariableByName("gDirectionalLightDirection").AsVector();
			FxMaterial = E.GetVariableByName("gMaterial");
		}
EffectDeferredGObject