private void UpdateBloom(DeviceContextHolder holder, ShaderResourceView view) {
holder.DeviceContext.OutputMerger.SetTargets(_bloomTexture.TargetView);
_effect.FxInputMap.SetResource(view);
_effect.TechBloom.DrawAllPasses(holder.DeviceContext, 6);
// blurring
_blurHelper.Blur(holder, _bloomTexture, _tempTexture, 1f, 2);
}