public void Draw(DeviceContextHolder holder, ShaderResourceView view, RenderTargetView target) {
holder.DeviceContext.OutputMerger.SetTargets(target);
holder.QuadBuffers.Prepare(holder.DeviceContext, _effect.LayoutPT);
_effect.FxScreenSize.Set(new Vector4(holder.Width, holder.Height, 1f / holder.Width, 1f / holder.Height));
_effect.FxInputMap.SetResource(view);
_effect.TechFxaa.DrawAllPasses(holder.DeviceContext, 6);
}