AcManager.Tools.Profile.LapTimesManager.OnRaceFinished C# (CSharp) Метод

OnRaceFinished() приватный Метод

private OnRaceFinished ( object sender, GameEndedArgs e ) : void
sender object
e AcManager.Tools.SemiGui.GameEndedArgs
Результат void
        private void OnRaceFinished(object sender, GameEndedArgs e) {
            var basic = e.StartProperties.BasicProperties;
            var bestLap = e.Result?.GetExtraByType<Game.ResultExtraBestLap>();
            var time = basic?.CarId == null || basic.TrackId == null || bestLap == null ||
                    bestLap.IsCancelled ? null : bestLap?.Time;

            if (SettingsHolder.Drive.WatchForSharedMemory) {
                var sharedTime = PlayerStatsManager.Instance.Last?.BestLap;
                if (sharedTime.HasValue) {
                    time = sharedTime.Value;
                }
            }
            
            if (time.HasValue) {
                AddEntry(new LapTimeEntry(SourceId,
                        basic.CarId, basic.TrackId, basic.TrackConfigurationId,
                        DateTime.Now, time.Value));
            }
        }