protected override void Apply() {
base.Apply();
if (Math.Abs(_previousReflection - Reflection) > 0.001 || Math.Abs(_previousBlur - Blur) > 0.001 ||
Math.Abs(_previousSpecular - Specular) > 0.001) {
// Renderer?.OverrideTextureMaps(MapsTexture, Reflection, Blur, Specular);
_previousReflection = Reflection;
_previousBlur = Blur;
_previousSpecular = Specular;
}
}
}