ATGTestInput.Input.SendMouseInput C# (CSharp) Метод

SendMouseInput() публичный статический Метод

Inject pointer input into the system
x, y are in pixels. If Absolute flag used, are relative to desktop origin.
public static SendMouseInput ( double x, double y, int data, SendMouseInputFlags flags ) : void
x double x coordinate of pointer, if Move flag specified
y double y coordinate of pointer, if Move flag specified
data int wheel movement, or mouse X button, depending on flags
flags SendMouseInputFlags flags to indicate which type of input occurred - move, button press/release, wheel move, etc.
Результат void
        public static void SendMouseInput( double x, double y, int data, SendMouseInputFlags flags )
        {
            //CASRemoval:AutomationPermission.Demand( AutomationPermissionFlag.Input );

            int intflags = (int) flags;

            if( ( intflags & (int)SendMouseInputFlags.Absolute ) != 0 )
            {
                int vscreenWidth = SafeNativeMethods.GetSystemMetrics( SafeNativeMethods.SM_CXVIRTUALSCREEN );
                int vscreenHeight = SafeNativeMethods.GetSystemMetrics( SafeNativeMethods.SM_CYVIRTUALSCREEN );
                int vscreenLeft = SafeNativeMethods.GetSystemMetrics( SafeNativeMethods.SM_XVIRTUALSCREEN );
                int vscreenTop = SafeNativeMethods.GetSystemMetrics( SafeNativeMethods.SM_YVIRTUALSCREEN );

                // Absolute input requires that input is in 'normalized' coords - with the entire
                // desktop being (0,0)...(65535,65536). Need to convert input x,y coords to this
                // first.
                //
                // In this normalized world, any pixel on the screen corresponds to a block of values
                // of normalized coords - eg. on a 1024x768 screen,
                // y pixel 0 corresponds to range 0 to 85.333,
                // y pixel 1 corresponds to range 85.333 to 170.666,
                // y pixel 2 correpsonds to range 170.666 to 256 - and so on.
                // Doing basic scaling math - (x-top)*65536/Width - gets us the start of the range.
                // However, because int math is used, this can end up being rounded into the wrong
                // pixel. For example, if we wanted pixel 1, we'd get 85.333, but that comes out as
                // 85 as an int, which falls into pixel 0's range - and that's where the pointer goes.
                // To avoid this, we add on half-a-"screen pixel"'s worth of normalized coords - to
                // push us into the middle of any given pixel's range - that's the 65536/(Width*2)
                // part of the formula. So now pixel 1 maps to 85+42 = 127 - which is comfortably
                // in the middle of that pixel's block.
                // The key ting here is that unlike points in coordinate geometry, pixels take up
                // space, so are often better treated like rectangles - and if you want to target
                // a particular pixel, target its rectangle's midpoint, not its edge.
                x = ( ( x - vscreenLeft ) * 65536 ) / vscreenWidth + 65536 / ( vscreenWidth * 2 );
                y = ( ( y - vscreenTop ) * 65536 ) / vscreenHeight + 65536 / ( vscreenHeight * 2 );

                intflags |= UnsafeNativeMethods.MOUSEEVENTF_VIRTUALDESK;
            }

            UnsafeNativeMethods.INPUT mi = new UnsafeNativeMethods.INPUT();
            mi.type = UnsafeNativeMethods.INPUT_MOUSE;
            mi.union.mouseInput.dx = (int) x;
            mi.union.mouseInput.dy = (int)y;
            mi.union.mouseInput.mouseData = data;
            mi.union.mouseInput.dwFlags = intflags;
            mi.union.mouseInput.time = 0;
            mi.union.mouseInput.dwExtraInfo = new IntPtr( 0 );
            //Console.WriteLine("Sending");
            if( UnsafeNativeMethods.SendInput( 1, ref mi, Marshal.SizeOf(mi) ) == 0 )
                throw new Win32Exception(Marshal.GetLastWin32Error());
        }

Usage Example

Пример #1
0
        /// <summary>
        /// Move the mouse to a point and click.  The primary mouse button will be used
        /// this is usually the left button except if the mouse buttons are swaped.
        /// </summary>
        /// <param name="pt">The point to click at</param>
        /// <remarks>pt are in pixels that are relative to desktop origin.</remarks>
        ///
        /// <outside_see conditional="false">
        /// This API does not work inside the secure execution environment.
        /// <exception cref="System.Security.Permissions.SecurityPermission"/>
        /// </outside_see>
        public static void MoveToAndClick(Point pt)
        {
            Input.SendMouseInput(pt.X, pt.Y, 0, SendMouseInputFlags.Move | SendMouseInputFlags.Absolute);

            // send SendMouseInput works in term of the phisical mouse buttons, therefore we need
            // to check to see if the mouse buttons are swapped because this method need to use the primary
            // mouse button.
            if (SafeNativeMethods.GetSystemMetrics(SafeNativeMethods.SM_SWAPBUTTON) == 0)
            {
                // the mouse buttons are not swaped the primary is the left
                Input.SendMouseInput(pt.X, pt.Y, 0, SendMouseInputFlags.LeftDown | SendMouseInputFlags.Absolute);
                Input.SendMouseInput(pt.X, pt.Y, 0, SendMouseInputFlags.LeftUp | SendMouseInputFlags.Absolute);
            }
            else
            {
                // the mouse buttons are swaped so click the right button which as actually the primary
                Input.SendMouseInput(pt.X, pt.Y, 0, SendMouseInputFlags.RightDown | SendMouseInputFlags.Absolute);
                Input.SendMouseInput(pt.X, pt.Y, 0, SendMouseInputFlags.RightUp | SendMouseInputFlags.Absolute);
            }
        }
All Usage Examples Of ATGTestInput.Input::SendMouseInput