private void LoadNewMap(RPG.Map map)
{
_map = map;
if (map == null)
{
Invalidate();
return;
}
_tileset = Project.Data.Tilesets[_map.tileset_id];
Size = new Size(MapPixelWidth, MapPixelHeight);
_srcTexture = Cache.Tileset(_tileset.tileset_name).ToTexture(GraphicsDevice);
_autotiles[0] = null;
for (int i = 1; i <= _tileset.autotile_names.Count; i++)
{
string name = _tileset.autotile_names[i - 1];
if (!_autotileCache.ContainsKey(name))
_autotileCache[name] = CreateAutotile(name);
_autotiles[i] = _autotileCache[name];
}
Invalidate();
}