internal void BeginRead() { NetworkStream netstream = _tcp.GetStream(); int bufferSize = _tcp.ReceiveBufferSize; var state = new ReadState(netstream, bufferSize); netstream.BeginRead(state.Buffer, 0, state.Buffer.Length, ReadCallback, state); }
private void AcceptTcpClientCallback(IAsyncResult result) { var listener = (TcpListener)result.AsyncState; //get the tcpClient and create a new WebSocket object. var tcpClient = listener.EndAcceptTcpClient(result); var websocket = new WebSocket(this, tcpClient); websocket.BeginRead(); //listen for the next connection. listener.BeginAcceptTcpClient(AcceptTcpClientCallback, listener); }