AI.BaseAI.FollowTarget C# (CSharp) Метод

FollowTarget() публичный Метод

public FollowTarget ( ) : void
Результат void
        public virtual void FollowTarget()
        {
            if (!SelObj.GetGameMap().CanMove(TargetObj.GetCurrentX(), TargetObj.GetCurrentY()))
            {
                return;
            }
            findlist = SelObj.GetGameMap().GetMapPath().FindPath(SelObj.GetCurrentX(),
                SelObj.GetCurrentY(), TargetObj.GetCurrentX(), TargetObj.GetCurrentY());
            if (findlist != null && findlist.Count > 0)
            {
                findlist.RemoveAt(0); //这个是角色目标点- 删掉
            }
            //short x = 0;
            //short y = 0;
            //byte dir = 0;
            //short targetx,targety;
            //targetx = TargetObj.GetCurrentX();
            //targety = TargetObj.GetCurrentY();
            //for (int i = 0; i < 8; i++)
            //{
            //   short tempx =(short) (targetx + DIR._DELTA_X[i]);
            //   short tempy = (short) (targety + DIR._DELTA_Y[i]);
            //   if (SelObj.GetGameMap().GetPointOfObj(SelObj, x, y))
            //   {
            //       if (x == 0 && y == 0) { x = tempx; y = tempy; }
            //       if(Math.Abs(tempx - targetx) < Math.Abs(x - targetx) &&
            //           Math.Abs(tempy - targety) < Math.Abs(y - targety))
            //       {
            //           x = tempx;
            //           y = tempy;
            //       }
            //   }

            //}
            //if (x != 0 && y != 0)
            //{
            //    dir = DIR.GetNextDir(SelObj.GetCurrentY(), SelObj.GetCurrentY(), x, y);
            //    SelObj.Walk(dir);
            //}
        }