AGS.Editor.Utilities.AddAllMatchingFiles C# (CSharp) Метод

AddAllMatchingFiles() публичный статический Метод

public static AddAllMatchingFiles ( IList list, string fileMask ) : void
list IList
fileMask string
Результат void
        public static void AddAllMatchingFiles(IList<string> list, string fileMask)
        {
            AddAllMatchingFiles(list, fileMask, false);
        }

Same methods

Utilities::AddAllMatchingFiles ( IList list, string fileMask, bool fullPaths ) : void

Usage Example

Пример #1
0
        /// <summary>
        /// Creates a list of game resources as a list of tuples.
        /// </summary>
        /// <returns>
        /// - first tuple's element is resource's name,
        /// - second is real file path
        /// </returns>
        private Tuple <string, string>[] ConstructFileListForDataFile(CompileMessages errors)
        {
            List <string> files = new List <string>();

            Environment.CurrentDirectory = Factory.AGSEditor.CurrentGame.DirectoryPath;
            Utilities.AddAllMatchingFiles(files, "preload.pcx");
            Utilities.AddAllMatchingFiles(files, AGSEditor.SPRITE_INDEX_FILE_NAME);
            foreach (AudioClip clip in Factory.AGSEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders())
            {
                if (clip.BundlingType == AudioFileBundlingType.InGameEXE)
                {
                    files.Add(clip.CacheFileName);
                }
            }
            Utilities.AddAllMatchingFiles(files, "flic*.fl?");
            Utilities.AddAllMatchingFiles(files, AGSEditor.COMPILED_DTA_FILE_NAME);
            Utilities.AddAllMatchingFiles(files, "agsfnt*.ttf");
            Utilities.AddAllMatchingFiles(files, "agsfnt*.wfn");
            Utilities.AddAllMatchingFiles(files, AGSEditor.SPRITE_FILE_NAME);
            foreach (UnloadedRoom room in Factory.AGSEditor.CurrentGame.RootRoomFolder.AllItemsFlat)
            {
                if (File.Exists(room.FileName))
                {
                    files.Add(room.FileName);
                }
            }
            Utilities.AddAllMatchingFiles(files, "*.ogv");

            // Regular files are registered under their filenames (w/o dir)
            return(files
                   .Select(f => new Tuple <string, string>(Path.GetFileName(f), f))
                   // Also add custom user files (if any)
                   .Concat(ConstructCustomFileListForDataFile(errors))
                   .ToArray());
        }
All Usage Examples Of AGS.Editor.Utilities::AddAllMatchingFiles