AGS.Editor.ScriptEditor.scintilla_ConstructContextMenu C# (CSharp) Метод

scintilla_ConstructContextMenu() приватный Метод

private scintilla_ConstructContextMenu ( ContextMenuStrip menuStrip, int clickedPositionInDocument ) : void
menuStrip System.Windows.Forms.ContextMenuStrip
clickedPositionInDocument int
Результат void
        private void scintilla_ConstructContextMenu(ContextMenuStrip menuStrip, int clickedPositionInDocument)
        {
            EventHandler onClick = new EventHandler(ContextMenuChooseOption);

            _goToSprite = null;
            string clickedOnType = string.Empty;
            if (!scintilla.InsideStringOrComment(false, clickedPositionInDocument))
            {
                float dummy;
                clickedOnType = scintilla.GetFullTypeNameAtPosition(clickedPositionInDocument);
                // if on nothing, or a number, ignore
                if (clickedOnType.Length > 0)
                {
                    int temp;
                    if (int.TryParse(clickedOnType, out temp))
                    {
                        _goToSprite = temp;
                        clickedOnType = string.Empty;
                    }
                    else if (!float.TryParse(clickedOnType, out dummy))
                    {
                        _goToDefinition = clickedOnType;
                        clickedOnType = " of " + clickedOnType;
                    }
                }
                else
                {
                    clickedOnType = string.Empty;
                }
            }

            menuStrip.Items.Add(new ToolStripMenuItem("Go to Definition" + clickedOnType, null, onClick, CONTEXT_MENU_GO_TO_DEFINITION));
            if (clickedOnType == string.Empty)
            {
                menuStrip.Items[menuStrip.Items.Count - 1].Enabled = false;
            }

            menuStrip.Items.Add(new ToolStripMenuItem("Find All Usages" + clickedOnType, null, onClick, CONTEXT_MENU_FIND_ALL_USAGES));
            if (clickedOnType == string.Empty)
            {
                menuStrip.Items[menuStrip.Items.Count - 1].Enabled = false;
            }

            menuStrip.Items.Add(new ToolStripMenuItem("Go to sprite " + (_goToSprite.HasValue ? _goToSprite.ToString() : ""), null, onClick, CONTEXT_MENU_GO_TO_SPRITE));
            if (_goToSprite == null)
            {
                menuStrip.Items[menuStrip.Items.Count - 1].Enabled = false;
            }

            menuStrip.Items.Add(new ToolStripSeparator());
            menuStrip.Items.Add(new ToolStripMenuItem("Toggle Breakpoint", Factory.GUIController.ImageList.Images["ToggleBreakpointMenuIcon"], onClick, CONTEXT_MENU_TOGGLE_BREAKPOINT));
        }