AGS.Editor.ObjectsEditorFilter.PaintToHDC C# (CSharp) Метод

PaintToHDC() публичный Метод

public PaintToHDC ( IntPtr hDC, RoomEditorState state ) : void
hDC System.IntPtr
state RoomEditorState
Результат void
        public virtual void PaintToHDC(IntPtr hDC, RoomEditorState state)
        {
            _objectBaselines.Clear();
            foreach (RoomObject obj in _room.Objects)
            {
                if (obj.Baseline <= 0)
                {
                    obj.EffectiveBaseline = obj.StartY;
                }
                else
                {
                    obj.EffectiveBaseline = obj.Baseline;
                }
                _objectBaselines.Add(obj);
            }
            _objectBaselines.Sort();

            foreach (RoomObject obj in _objectBaselines)
            {
                int height = GetSpriteHeightForGameResolution(obj.Image);
                int ypos = AdjustYCoordinateForWindowScroll(obj.StartY, state) - (height * state.ScaleFactor);
                Factory.NativeProxy.DrawSpriteToBuffer(obj.Image, AdjustXCoordinateForWindowScroll(obj.StartX, state), ypos, state.ScaleFactor);
            }
        }