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AGS
Editor
NativeProxy
SaveRoom
AGS.Editor.NativeProxy.SaveRoom C# (CSharp) Метод
Документация по классу NativeProxy
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SaveRoom()
публичный
Метод
public
SaveRoom
(
Room
roomToSave
) :
void
roomToSave
AGS.Types.Room
Результат
void
public void SaveRoom(Room roomToSave) { _native.SaveRoomFile(roomToSave); }
NativeProxy
ChangeSpriteNumber
ClearUndoBuffer
CompileScript
CopyWalkableAreaMaskToRegions
CreateBuffer
CreateDataFile
CreateDebugMiniEXE
CreateSpriteFromBitmap
CreateTemplateFile
CreateUndoBuffer
CreateVOXFile
CropSpriteEdges
DeleteBackground
DeleteSprite
Dispose
DoesSpriteExist
DoesUndoBufferExist
DrawBlockOfColour
DrawFillOntoMask
DrawFilledRectOntoMask
DrawFont
DrawGUI
DrawLineOntoMask
DrawRoomBackground
DrawSprite
DrawSpriteToBuffer
DrawViewLoop
ExtractRoomTemplateFiles
ExtractTemplateFiles
FreeLibrary
GameSettingsChanged
GetActualSpriteHeight
GetActualSpriteWidth
GetAreaMaskPixel
GetAsyncKeyState
GetBitmapForBackground
GetBitmapForSprite
GetNativeConstant
GetPrivateProfileString
GetProcAddress
GetRelativeSpriteHeight
GetRelativeSpriteWidth
GetSpriteResolutionMultiplier
ImportAreaMask
ImportBackground
ImportOldGame
ImportSCIFont
LoadLibrary
LoadNewSpriteFile
LoadRoom
LoadRoomScript
LoadRoomTemplateFile
LoadSpriteDimensions
LoadTemplateFile
NativeProxy
NewGameLoaded
PaletteColoursChanged
ReloadTTFFont
RenderBufferToHDC
ReplaceSpriteWithBitmap
RestoreFromUndoBuffer
SaveGame
SaveRoom
SetForegroundWindow
SpriteResolutionsChanged
TransformStringToBytes
UpdateFileIcon
UpdateFileVersionInfo
UpdateGameExplorerThumbnail
UpdateGameExplorerXML
WritePrivateProfileString