private void SetPropertyGridList()
{
Dictionary<string, object> defaultPropertyObjectList = new Dictionary<string, object>();
defaultPropertyObjectList.Add(_room.PropertyGridTitle, _room);
foreach (Character character in _game.RootCharacterFolder.AllItemsFlat)
{
if (character.StartingRoom == _room.Number)
{
defaultPropertyObjectList.Add(character.PropertyGridTitle, character);
}
}
Factory.GUIController.SetPropertyGridObjectList(defaultPropertyObjectList);
}