AGS.Editor.BuildTargetDebug.CreateDebugFiles C# (CSharp) Метод

CreateDebugFiles() приватный Метод

private CreateDebugFiles ( object parameter ) : object
parameter object
Результат object
        private object CreateDebugFiles(object parameter)
        {
            Factory.AGSEditor.SetMODMusicFlag();
            CompileMessages errors = (parameter as CompileMessages);
            if (!DataFileWriter.SaveThisGameToFile(AGSEditor.COMPILED_DTA_FILE_NAME, Factory.AGSEditor.CurrentGame, errors))
            {
                return null;
            }
            Factory.NativeProxy.CreateDebugMiniEXE(new string[] { AGSEditor.COMPILED_DTA_FILE_NAME },
                Factory.AGSEditor.BaseGameFileName + ".exe");
            File.Delete(AGSEditor.COMPILED_DTA_FILE_NAME);
            return null;
        }