private void DoTranslationUpdate(IList<Translation> translations)
{
_agsEditor.SaveGameFiles();
CompileMessages errors = (CompileMessages)BusyDialog.Show("Please wait while the translation(s) are updated...", new BusyDialog.ProcessingHandler(UpdateTranslationsProcess), translations);
_guiController.ShowOutputPanel(errors);
_guiController.ShowMessage("Translation(s) updated.", MessageBoxIcon.Information);
}