public override void Generate( )
{
// randomize the root
genes[0].Generate( );
// generate the rest of the head
for ( int i = 1; i < headLength; i++ )
{
genes[i] = genes[0].CreateNew( );
}
// generate the tail
for ( int i = headLength; i < length; i++ )
{
genes[i] = genes[0].CreateNew( GPGeneType.Argument );
}
}