ACR_Traps.TrapDisable.StallForTime C# (CSharp) Метод

StallForTime() публичный статический Метод

public static StallForTime ( CLRScriptBase s, ALFA trap, uint disabler, float delay, NWScript.NWScriptEngineStructure2 loc ) : void
s CLRScriptFramework.CLRScriptBase
trap ALFA
disabler uint
delay float
loc NWScript.NWScriptEngineStructure2
Результат void
        public static void StallForTime(CLRScriptBase s, ALFA.Shared.ActiveTrap trap, uint disabler, float delay, NWLocation loc)
        {
            delay -= 2.0f;
            if (delay <= 0.5f)
            {
                DisableResult result = IsDisableSuccessful(s, trap, trap.DisarmDC, disabler);
                if (result == DisableResult.Success)
                {
                    RemoveTrap(s, trap);
                    s.SendMessageToPC(disabler, "<c=#98FFFF>This trap is now gone, and needs no more work from you.</c>");
                    return;
                }
                else if (result == DisableResult.CriticalFailure)
                {
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    TrapTrigger.Fire(s, trap, disabler);
                    s.SendMessageToPC(disabler, "<c=#98FFFF>Your disable attempt has backfired, causing you to cease work.</c>");
                    return;
                }
                else
                {
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>Your disable attempt has failed. You may retry if you like.</c>");
                    return;
                }
            }
            else
            {
                Vector3 oldPos = s.GetPositionFromLocation(loc);
                NWLocation newLoc = s.GetLocation(disabler);
                Vector3 newPos = s.GetPosition(disabler);
                if (Math.Abs(oldPos.x - newPos.x) > DisarmMovementThreshhold ||
                    Math.Abs(oldPos.y - newPos.y) > DisarmMovementThreshhold)
                {
                    // The disabler has moved. Interpret as canceling.
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>You stop working on the trap, due to having moved from your workspace.</c>");
                    return;
                }

                int action = s.GetCurrentAction(disabler);
                if (action == ACTION_ANIMALEMPATHY ||
                    action == ACTION_ATTACKOBJECT ||
                    action == ACTION_CASTSPELL ||
                    action == ACTION_CLOSEDOOR ||
                    action == ACTION_COUNTERSPELL ||
                    action == ACTION_DIALOGOBJECT ||
                    action == ACTION_DROPITEM ||
                    action == ACTION_EXAMINETRAP ||
                    action == ACTION_FLAGTRAP ||
                    action == ACTION_FOLLOW ||
                    action == ACTION_HEAL ||
                    action == ACTION_ITEMCASTSPELL ||
                    action == ACTION_KIDAMAGE ||
                    action == ACTION_LOCK ||
                    action == ACTION_MOVETOPOINT ||
                    action == ACTION_OPENDOOR ||
                    action == ACTION_OPENLOCK ||
                    action == ACTION_PICKPOCKET ||
                    action == ACTION_PICKUPITEM ||
                    action == ACTION_RANDOMWALK ||
                    action == ACTION_RECOVERTRAP ||
                    action == ACTION_REST ||
                    action == ACTION_SETTRAP ||
                    action == ACTION_SIT ||
                    action == ACTION_SMITEGOOD ||
                    action == ACTION_TAUNT ||
                    action == ACTION_USEOBJECT)
                {
                    // Disabler isn't working on the trap any more. Abort.
                    trap.Disabler = 0;
                    trap.Helpers = new List<uint>();
                    trap.TotalHelp = 0;
                    s.SendMessageToPC(disabler, "<c=#98FFFF>You stop working on the trap, due to having begun another task.</c>");
                    return;
                }

                s.SendMessageToPC(disabler, "<c=#98FFFF>You continue work on the trap...</c>");
                s.PlayAnimation(ANIMATION_FIREFORGET_KNEELFIDGET, 1.0f, 2.0f);
                s.DelayCommand(2.0f, delegate { StallForTime(s, trap, disabler, delay, newLoc); });
            }
        }