ACR_Quest.Spawn._SpawnObject C# (CSharp) Метод

_SpawnObject() публичный статический Метод

public static _SpawnObject ( string sResRef, int nObjectType, uint oWP, NWScript.NWScriptEngineStructure2 lLoc, int nFlags, int nAlternate, CLRScriptBase s ) : uint
sResRef string
nObjectType int
oWP uint
lLoc NWScript.NWScriptEngineStructure2
nFlags int
nAlternate int
s CLRScriptFramework.CLRScriptBase
Результат uint
        public static uint _SpawnObject(string sResRef, int nObjectType, uint oWP, NWLocation lLoc, int nFlags, int nAlternate, CLRScriptBase s)
        {
            // if the object is not being spawned at it's waypoint location, we need to make sure
            // the actual spawn-in location isn't violating the "in PC sight" guidelines.
            if ((nAlternate != CLRScriptBase.FALSE) && ((nFlags & _SPAWN_FLAGS_IN_PC_SIGHT) == 0))
            {
                uint oNeighbor = s.GetNearestCreatureToLocation(CLRScriptBase.CREATURE_TYPE_PLAYER_CHAR, CLRScriptBase.PLAYER_CHAR_IS_PC, lLoc, 1, -1, -1, -1, -1);
                if (s.GetIsObjectValid(oNeighbor) == CLRScriptBase.FALSE && (s.GetDistanceBetweenLocations(lLoc, s.GetLocation(oNeighbor)) <= PC_PERCEPTION_RANGE))
                { // ACR_GetPCVisualRange() )) {
                    return CLRScriptBase.OBJECT_INVALID;
                }
                if (GetPrespawnPrediction(s) == CLRScriptBase.FALSE)
                {
                    uint oTestWP = s.GetNearestObjectToLocation(CLRScriptBase.OBJECT_TYPE_WAYPOINT, lLoc, 1);
                    int nWP_Index = 1;
                    while ((oTestWP != CLRScriptBase.OBJECT_INVALID) && (s.GetDistanceBetweenLocations(lLoc, s.GetLocation(oTestWP)) <= PC_PERCEPTION_RANGE))
                    { // ACR_GetPC_VisualRange() )) {
                        if (s.GetTag(oTestWP) == "ACR_SA_WP")
                        {
                            return CLRScriptBase.OBJECT_INVALID;
                        }
                        else
                        {
                            nWP_Index = nWP_Index + 1;
                            oTestWP = s.GetNearestObjectToLocation(CLRScriptBase.OBJECT_TYPE_WAYPOINT, lLoc, nWP_Index);
                        }
                    }
                }
            }

            uint oSpawned = s.CreateObject(nObjectType, sResRef, lLoc, nFlags & _SPAWN_FLAGS_WITH_ANIMATION, "");

            // Check to make sure it spawned ok, print an error and exit if not.
            if (s.GetIsObjectValid(oSpawned) == CLRScriptBase.FALSE)
            {
                return CLRScriptBase.OBJECT_INVALID;
            }

            // If it should be in stealth mode, place it there.
            if ((nFlags & _SPAWN_IN_STEALTH) == _SPAWN_IN_STEALTH)
            {
                s.SetActionMode(oSpawned, CLRScriptBase.ACTION_MODE_STEALTH, 1);
            }

            // If it should be in detect mode, place it there.
            if ((nFlags & _SPAWN_IN_DETECT) == _SPAWN_IN_DETECT)
            {
                s.SetActionMode(oSpawned, CLRScriptBase.ACTION_MODE_DETECT, 1);
            }

            // If this creature should buff himself, do it.
            if ((nFlags & _SPAWN_BUFFED) == _SPAWN_BUFFED)
            {
                ActivateLongTermBuffs(oSpawned, s);
            }

            // Play the spawn animation.
            s.PlayAnimation(s.GetLocalInt(oWP, _WP_SPAWN_ANIMATION), 1.0f, 0.0f);

            // Play the spawn in VFX.
            s.ApplyEffectAtLocation(CLRScriptBase.DURATION_TYPE_INSTANT, s.EffectVisualEffect(s.GetLocalInt(oWP, _WP_SPAWN_IN_VFX), CLRScriptBase.FALSE), s.GetLocation(oSpawned), 0.0f);

            // Play the spawn in SFX.
            s.AssignCommand(oSpawned, delegate { s.PlaySound(s.GetLocalString(oWP, _WP_SPAWN_IN_SFX), CLRScriptBase.FALSE); });

            // Determine facing.
            if ((nFlags & _SPAWN_FLAGS_RANDOM_FACING) == _SPAWN_FLAGS_RANDOM_FACING)
            {
                // Spawn facing is random.
                s.AssignCommand(oSpawned, delegate { s.SetFacing(new Random().Next() * 360.0f, CLRScriptBase.FALSE); });
            }

            // Colorize name if needed.
            if (s.GetLocalString(oSpawned, ACR_COLOR_NAME) != "")
            {
                s.SetFirstName(oSpawned, "<C='" + s.GetLocalString(oSpawned, ACR_COLOR_NAME) + "'>" + s.GetName(oSpawned) + "</C>");
                s.SetLastName(oSpawned, "");
            }

            // Run the spawn-in scripts, if any.
            int i = 1;
            while (true)
            {
                string sScript = s.GetLocalString(oWP, _WP_SPAWN_IN_SCRIPT_ARRAY + s.IntToString(i));
                if (sScript == "")
                {
                    break;
                }
                s.ExecuteScript(sScript, oSpawned);
                i++;
            }

            _AddObjectToSpawnPoint(oWP, oSpawned, s);

            return oSpawned;
        }