ACR_Quest.RandomDungeon.GetEntranceArea C# (CSharp) Метод

GetEntranceArea() публичный Метод

public GetEntranceArea ( ) : RandomDungeonArea
Результат RandomDungeonArea
        public RandomDungeonArea GetEntranceArea()
        {
            foreach(RandomDungeonArea area in AreasOfDungeon)
            {
                if(area.DungeonExit != ExitDirection.None)
                {
                    return area;
                }
            }
            return null;
        }

Usage Example

Пример #1
0
        public Int32 ScriptMain([In] object[] ScriptParameters, [In] Int32 DefaultReturnCode)
        {
            int         command  = (int)ScriptParameters[0]; // ScriptParameterTypes[0] is typeof(int)
            string      name     = (string)ScriptParameters[1];
            int         state    = (int)ScriptParameters[2];
            string      template = (string)ScriptParameters[3];
            Infestation infest   = null;

            switch ((Command)command)
            {
            case Command.InitializeInfestations:
                if (!QuestStore.InfestationGrowthCounterStarted)
                {
                    Infestation.InitializeInfestations(this);
                    DelayCommand(HoursToSeconds(24), delegate { QuestStore.GrowAllInfestations(this); });
                }
                break;

            case Command.CreateInfestation:
                new Infestation(name, template, state, this);
                break;

            case Command.GrowInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.GrowInfestation(this);
                }
                else
                {
                    SendMessageToAllDMs(NoInfest);
                }
                break;

            case Command.AddSpawnToInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.AddSpawn(state, template);
                }
                else
                {
                    SendMessageToAllDMs(NoInfest);
                }
                break;

            case Command.RemoveSpawnFromInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    if (!infest.RemoveSpawn(state, template))
                    {
                        SendMessageToAllDMs(NoSpawn);
                    }
                }
                else
                {
                    SendMessageToAllDMs(NoInfest);
                }
                break;

            case Command.SetInfestationFecundity:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.Fecundity = state;
                    infest.Save();
                }
                else
                {
                    SendMessageToAllDMs(NoInfest);
                }
                break;

            case Command.SpawnCreatureFromInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.SpawnOneAtTier(this);
                }
                break;

            case Command.DegradeAreaInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    uint   degradedInfestationArea = GetArea(OBJECT_SELF);
                    string degradedInfestationTag  = GetTag(degradedInfestationArea);

                    if (infest.InfestedAreaLevels.ContainsKey(degradedInfestationTag))
                    {
                        if (infest.InfestedAreaLevels[degradedInfestationTag] <= 1)
                        {
                            infest.ClearArea(degradedInfestationTag, ALFA.Shared.Modules.InfoStore.ActiveAreas[degradedInfestationArea], this);
                            infest.Save();
                        }
                        else
                        {
                            infest.ChangeAreaLevel(degradedInfestationTag, ALFA.Shared.Modules.InfoStore.ActiveAreas[degradedInfestationArea], infest.InfestedAreaLevels[degradedInfestationTag] - 1, this);
                            infest.Save();
                        }
                    }
                }
                break;

            case Command.AddBossMonsterToInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.AddBoss(template);
                }
                break;

            case Command.RemoveBossMonsterFromInfestation:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    infest.RemoveBoss(template);
                }
                break;

            case Command.PopulateInfestationGUIScreen:
                string infestName = GetLocalString(GetArea(OBJECT_SELF), Infestation.InfestNameVar);
                infest = QuestStore.GetInfestation(infestName);
                if (infest != null)
                {
                    infest.PopulateGUI(OBJECT_SELF, this);
                }
                break;

            case Command.UpgradeInfestationCreatureTier:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    if (!infest.Spawns.ContainsKey(state))
                    {
                        SendMessageToAllDMs("No spawns found at that tier.");
                    }
                    else if (infest.Spawns[state].Count <= 1)
                    {
                        SendMessageToAllDMs("Cannot upgrade tier for " + template + " as there are too few creatures at that tier.");
                    }
                    else if (!infest.Spawns[state].Contains(template))
                    {
                        SendMessageToAllDMs(template + " does not exist at that tier.");
                    }
                    else
                    {
                        infest.AddSpawn(state + 1, template);
                        infest.RemoveSpawn(state, template);
                    }
                }
                break;

            case Command.DowngradeInfestationCreatureTier:
                infest = QuestStore.GetInfestation(name);
                if (infest != null)
                {
                    if (state <= 1)
                    {
                        SendMessageToAllDMs("Creature is already at the minimum tier.");
                    }
                    else if (!infest.Spawns.ContainsKey(state))
                    {
                        SendMessageToAllDMs("No spawns found at that tier.");
                    }
                    else if (infest.Spawns[state].Count <= 1 &&
                             infest.Spawns.ContainsKey(state + 1) &&
                             infest.Spawns[state + 1].Count > 0)
                    {
                        SendMessageToAllDMs("Cannot downgrade tier for " + template + " as there are creatures at the next tier.");
                    }
                    else if (!infest.Spawns[state].Contains(template))
                    {
                        SendMessageToAllDMs(template + " does not exist at that tier.");
                    }
                    else
                    {
                        infest.AddSpawn(state - 1, template);
                        infest.RemoveSpawn(state, template);
                    }
                }
                break;

            case Command.PrintInfestations:
                foreach (Infestation inf in QuestStore.LoadedInfestations)
                {
                    SendMessageToAllDMs(inf.ToString());
                }
                break;

            case Command.InstanceDungeon:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    return(0);
                }
                DungeonStore.FindAvailableAreas(template);
                RandomDungeon dung = new RandomDungeon(template, state, state, name, this);
                dung.retLoc = GetLocation(OBJECT_SELF);
                dung.CorrectDungeonCR();
                DungeonStore.Dungeons.Add(name, dung);
                break;

            case Command.EnterDungeon:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea enter   = dungeon.GetEntranceArea();
                    enter.LoadArea(this);
                    enter.TransitionToArea(this, enter.DungeonExit);
                }
                break;

            case Command.DungeonTransitionNorth:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.North)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.North, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.South);
                }
                break;

            case Command.DungeonTransitionEast:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.East)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.East, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.West);
                }
                break;

            case Command.DungeonTransitionSouth:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.South)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.South, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.North);
                }
                break;

            case Command.DungeonTransitionWest:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.West)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.West, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.East);
                }
                break;

            case Command.DungeonTransitionUp:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.Up)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.Up, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.Down);
                }
                break;

            case Command.DungeonTransitionDown:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon     dungeon = DungeonStore.Dungeons[name];
                    RandomDungeonArea current = dungeon.GetCurrentArea(this);
                    if (current == null)
                    {
                        return(0);
                    }
                    if (current.DungeonExit == ExitDirection.Down)
                    {
                        JumpToLocation(dungeon.retLoc);
                        return(0);
                    }
                    RandomDungeonArea target = dungeon.GetAdjacentArea(this, ExitDirection.Down, current);
                    if (target == null)
                    {
                        SendMessageToPC(OBJECT_SELF, "This appears to be a dead end.");
                        return(0);
                    }
                    if (!target.LoadArea(this))
                    {
                        SendMessageToPC(OBJECT_SELF, "I cannot load that area, so this is effectively a dead end.");
                        return(0);
                    }
                    target.TransitionToArea(this, ExitDirection.Up);
                }
                break;

            case Command.AddDungeonSpawn:
                if (!DungeonStore.DungeonSpawns.ContainsKey(name))
                {
                    DungeonStore.DungeonSpawns.Add(name, new Dictionary <int, List <string> >());
                }
                if (!DungeonStore.DungeonSpawns[name].ContainsKey(state))
                {
                    DungeonStore.DungeonSpawns[name].Add(state, new List <string>());
                }
                DungeonStore.DungeonSpawns[name][state].Add(template);
                break;

            case Command.RemoveDungeonSpawn:
                if (DungeonStore.DungeonSpawns.ContainsKey(name) &&
                    DungeonStore.DungeonSpawns[name].ContainsKey(state) &&
                    DungeonStore.DungeonSpawns[name][state].Contains(template))
                {
                    DungeonStore.DungeonSpawns[name][state].Remove(template);
                }
                break;

            case Command.SetDungeonSpawnType:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    foreach (RandomDungeonArea area in DungeonStore.Dungeons[name].AreasOfDungeon)
                    {
                        area.SpawnType = template;
                    }
                }
                break;

            case Command.DisposeDungeon:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    RandomDungeon toDispose = DungeonStore.Dungeons[name];
                    toDispose.DisposeDungeon(this);
                    DungeonStore.Dungeons.Remove(name);
                }
                break;

            case Command.AddDungeonTrap:
                if (!DungeonStore.DungeonTraps.ContainsKey(name))
                {
                    DungeonStore.DungeonTraps.Add(name, new Dictionary <int, List <string> >());
                }
                if (!DungeonStore.DungeonTraps[name].ContainsKey(state))
                {
                    DungeonStore.DungeonTraps[name].Add(state, new List <string>());
                }
                DungeonStore.DungeonTraps[name][state].Add(template);
                break;

            case Command.RemoveDungeonTrap:
                if (DungeonStore.DungeonTraps.ContainsKey(name) &&
                    DungeonStore.DungeonTraps[name].ContainsKey(state) &&
                    DungeonStore.DungeonTraps[name][state].Contains(template))
                {
                    DungeonStore.DungeonTraps[name][state].Remove(template);
                }
                break;

            case Command.SetDungeonTrapType:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    foreach (RandomDungeonArea area in DungeonStore.Dungeons[name].AreasOfDungeon)
                    {
                        area.TrapType = template;
                    }
                }
                break;

            case Command.SetDungeonQuestObjective:
                if (DungeonStore.Dungeons.ContainsKey(name))
                {
                    DungeonStore.Dungeons[name].GetEndArea().Quest = template;
                }
                break;

            case Command.PrintDungeons:
                foreach (KeyValuePair <string, RandomDungeon> dungeon in DungeonStore.Dungeons)
                {
                    SendMessageToAllDMs(dungeon.Key);
                    foreach (RandomDungeonArea area in dungeon.Value.AreasOfDungeon)
                    {
                        SendMessageToAllDMs(GetName(area.TemplateAreaId) + "(" + area.TemplateAreaId + ") : " + GetName(area.AreaId) + "(" + area.AreaId + ") CR " + area.CR + "(" + area.X + "," + area.Y + "," + area.Z + ")");
                    }
                }
                break;
            }
            return(0);
        }