public ModuleObject(uint ObjectId, GameObjectManager ObjectManager) : base(ObjectId, GameObjectType.Module, ObjectManager)
{
//
// Discover pre-created areas in the module. Instanced areas will
// be discovered when they are created.
//
foreach (uint AreaObjectId in Script.GetAreas())
{
AreaObject Area = new AreaObject(AreaObjectId, ObjectManager);
Areas.Add(Area);
}
}