private string GetAuraStrength(int spellLevel)
{
string auraStrength;
if (spellLevel <= 3)
auraStrength = "faint";
else if (spellLevel <= 6)
auraStrength = "moderate";
else if (spellLevel <= 9)
auraStrength = "strong";
else auraStrength = "overwhelming";
return auraStrength;
}