void Awake()
{
parser = new iniParser();
if (!parser.DoesExist("WormballSettings"))
{
parser.Set("MatchLength", ScoreManager.instance.totalGameTime.ToString());
parser.save("WormballSettings");
}
else
{
parser.load("WormballSettings");
float parseVal = 5f;
if (float.TryParse(parser.Get("MatchLength"), out parseVal))
{
ScoreManager.instance.totalGameTime = float.Parse(parser.Get("MatchLength"));
}
else
{
ScoreManager.instance.totalGameTime = 45f;
}
}
gameState = GameState.Menu;
prevState = gameState;
StartCoroutine(UpdateState());
#if UNITY_EDITOR
AssetDatabase.Refresh();
#endif
}